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Post by Denara on Feb 27, 2006 21:55:06 GMT -5
Ok, according to the Book of War, 3.5 Shields and Bucklers 3.5.1. Shields can be destroyed by two solid strikes from a Class 2 Weapon. Subsequent strikes to a destroyed Shield continue into the Target Area on which the Shield is worn. I take this to mean that since I cannot drop the buckler after it takes two hits, I will take a third hit to the arm that the buckler is connected to. Now, I would think that if a real buckler took two hits from a large two-handed weapon and broke to not be useful, the arm that the buckler is connected to would also be hurt. I realize that this interpretation would mean a change to the BoW, but I was wondering what others though about the interpretation of the shield rules for bucklers. I also wanted to get a feel for things locally before I considered posting to the national boards.
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Post by Sir Beauregaurd on Feb 27, 2006 23:53:36 GMT -5
I agree but it is not worth changing as to muddy the water beyond belief. it would cause poeple to say its not a buckler its just strapped to me, like a back shield. 2 red hits to a back shield would break it and probibly hurt your back too but its just a shield. So to keep things easy its just a shield= 2 red hits its gone and take limbs after that. Remember that the gaming engine we use isn't perfect but its good enough to use fast and in full contact.
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Post by Tulio on Feb 28, 2006 1:55:19 GMT -5
There is a bunch of talking (at least back during last years Arm) about that kind of stuff. such as punch shields being one hit, same with bucklers.
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Post by TheMick on Feb 28, 2006 2:13:53 GMT -5
Classes of shields may lead to classes of armour though - and maybe even diliniations between weapon types (ultralights perhaps becoming worth only 1/2 hits or something). I agree with Bo on this one: the game is, at this point, beautifully simple; lets leave it that way.
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Chicken
Commander
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Posts: 905
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Post by Chicken on Feb 28, 2006 10:12:44 GMT -5
Of course, realistically a regular shield probably isn't going to stop being useful until you either lodge something heavy in it and leave it there or split it between the straps, at which point you've probably also done a bit of damage to that arm. And on the flip side, if you edged my regular shield's core in steel, it would take more than two hard hits from a 4' sword to disable it. Maybe not from a 4' maul, but that's getting into a whole other layer of crap. And on a side note, I once read a neat historical fantasy trilogy in which a viking-age character invents case-hardened steel and makes a buckler out of it. It's too heavy for a full shield, but it's also a helluva lot more durable. I wonder if any of that actually made sense?
And on side note, you're right - if you can't take off your buckler before a third red strike it goes through to your arm, and a fourth would kill you: 3.4.3.1. A subsequent strike on an Arm with a Class 1 or 2 Weapon ignores the Arm if it was previously disabled with a Class 1 or 2 Weapon and is assumed to continue on to injure the Body.
The same also applies to any other form of shield, not just bucklers - if you're still trying to get it off your arm and they hit it again - anywhere on the shield (not just over your arm), it's an arm hit. The third and fourth strikes do not need to be red, either - blue and green would also work fine (though I can't say I've ever seen it come up, and many people might well not take it through lack of understanding).
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Post by Tulio on Feb 28, 2006 11:12:26 GMT -5
Luckly after some play testing and such, they decided not to mess with changing the rules.
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