lol.... it's ALMOST bloodbowl. I'll post the bloodbowl rules sometime.
Here's my latest version of the Bloodbowl rules (a couple of sections left out about field layout and materials):
Basic Rules:
1. SAFETY FIRST!
2. Players will not count armor or use missile weapons.
3. Players may use any other Belegarth weapons; Belegarth combat, bashing, and grappling rules apply.
4. You may pass the ball in any direction.
5. Kicking the ball is NOT allowed. You may NOT swing a weapon at a ball that is either in the air or on the ground. You may, however, block a pass with a shield. The shield may not be thrown or in any way released from the fighter’s hand.
6. A ball that is dropped on the playing field is still considered “live”. Anyone not counting for death may pick up the ball.
7. You must hold the ball in your hand. The hand holding the ball cannot wield a weapon or shield. The ball must remain visible at all times. If you are in possession of the ball and are struck in that arm, you must immediately drop the ball. You may not switch the ball to your uninjured arm.
8. You may use the ball to block attacks. However, the ball does not extend to your elbow!
9. If the marshal determines that there is a delay of game due to inactivity (e.g., someone just standing there with the ball), the marshal can declare the ball out of bounds (see below) and will return the ball to play in the center of the field.
Wounds and Death:
1. Wounds are taken as normal.
2. If you are killed, you must count slowly and loudly, “1-1000, 2-1000, 3-1000, 4-1000… 10-1000, Alive!!” While dead, you MUST go down to both knees and hold your weapon(s) on your head to distinguish yourself from those that are wounded. After saying, “Alive!” you are immediately restored to life. If you are killed while in possession of the ball, you must immediately drop it. No death throws are allowed.
3. If a player goes out of bounds for any reason (steps out, falls, is bashed, etc.), the player will do a death count out of bounds. Once the death count is complete, the player must re-enter the field at the point he or she left the field.
4. All counts must be audible within 30 feet of your location.
Out of Bounds and Scoring:
1. If the ball goes out of bounds, one of the marshals will retrieve the ball, go to the point where the ball went out of bounds, and throw it in bounds. If the ball went out of bounds close to a goal, then the marshal will return to the mid-field marker before returning the ball to play. The ball will be thrown in with the marshal’s back facing the playing field. Game play and all counts continue while the ball is out of bounds.
2. Play continues until a goal is scored.
3. A ball carrier that is killed while breaking the plane of the goal DOES NOT score. (See point 2 under Wounds and Death). However, if a teammate can obtain the ball in the goal zone, then that would count as a goal.
4. When a goal is scored, the ball is reset to the middle and players return to their respective goals. Play begins again when “Lay on!” is called.